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 Elite Treasure Trails and New Rewards

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siniwelho
Living Legend
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Posts : 1079
Location : Helsinki, Finland

PostSubject: Re: Elite Treasure Trails and New Rewards   Fri Aug 06, 2010 10:41 pm

I checked the new rewards list from the RS KB. Some interesting points:

- Gnomish firelighters are now tradeable
- Sweets are still tradeable but the new Biscuits are not.
- Three more prayer books: Bandos, Armadyl and Ancient

God bows and arrows:

- Need range level 55 to wield a god bow.
- The bows have range attack bonus +80 (magic shortbow has +69, dark bow +95
full crystal bow +100 and sighted magic longbow +140)
- The specs are basically: increase damage and/or heal
- God arrows can be shot from any bow
- Arrows are 'one shot' items - you can't get them back
- Ranged strenght of arrows depends on range level: you need 70+ range
for the maximum +60 ranged strenght (same as dragon arrows)
- Arrows have 1/10 chance to inflict elemental damage (1/5 if god bow)
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Deps
Runner: "He's making a run for it!"
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Posts : 211
Location : Slovenia

PostSubject: Re: Elite Treasure Trails and New Rewards   Thu Aug 05, 2010 7:00 pm

Where did u get your clues
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brianlyons
BA Newbie
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Posts : 32
Location : ireland

PostSubject: Re: Elite Treasure Trails and New Rewards   Thu Aug 05, 2010 1:19 pm

saradomin platebody, rune platebody (h5) and gilded kiteshield from 2 clues on the day of the update! new tt update ftw!!
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Deps
Runner: "He's making a run for it!"
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Posts : 211
Location : Slovenia

PostSubject: Re: Elite Treasure Trails and New Rewards   Thu Aug 05, 2010 2:54 am

Celtic knot puzzle




A clue, perhaps?


Celtic knot puzzles are exclusive to elite clues, and require you to
manoeuvre three tracks (grey, red and blue) that each contain 16 runes.
The aim of the puzzle is to make sure that, whenever two tracks
intersect with each other, the same rune is showing on both tracks.
Intersecting runes are highlighted on the puzzle with a green ring (if
the rune is the same on both intersecting tracks) or a red ring
(differing runes on two intersecting tracks).


For example, if a red and blue track intersects, the same rune (a
cosmic rune, death rune, etc) must be showing on both tracks. You move
the tracks clockwise or anticlockwise by clicking on the relevant arrow
until all intersections have matching runes in this way (with all
intersections ringed in green), and then press 'Unlock'.
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Deps
Runner: "He's making a run for it!"
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Posts : 211
Location : Slovenia

PostSubject: Elite Treasure Trails and New Rewards   Thu Aug 05, 2010 2:53 am

Quote :
Treasure Trails
have been given an improvement today with fiendish new challenges to
test even the mightiest adventurer, but also many new rewards to tempt
them
. You may find that the likes of Bork, the Corporeal Beast and the Skeletal Horror (among others) now have a rare chance of dropping an elite clue scroll.



These clues are a step beyond what has gone before, whether it’s a
scanning orb that only highlights the next clue when you’re standing
near it, or a simple compass showing the direction of the next clue but
not the distance. Even finding your next clue might not be so easy, as
you may disturb a powerful follower of Guthix or end up racking your
brains over one of the tricky new Celtic knot puzzles.


Stick with it, though, and you may be lucky enough to receive one of the 150+ new reward items!
There are new bows, Third Age druidic gear, dragon masks, animal
staves
, kits to improve the look of dragon armour, and items for
followers of Armadyl, Bandos and even Zar- (shh!)


Many of the new reward items are for the elite trails, but easy,
medium and hard trails have had some added too. We’ve also added a
mechanism to ensure that each and every treasure trail completed will
reward you with at least one treasure trail-specific item, by
introducing new items common to all levels of trails.


The cross-trail items
include Saradomin, Guthix and Zamorak arrows (which have a chance of
causing elemental damage and vanish on impact
); single-use teleport
scrolls
to out-of-the-way places like Nardah and Miscellania; stackable
biscuits
that each restore one Prayer Point (plus a few life points);
and existing items like sweets, torn pages and firelighters. Oh, and
let’s not forget the meerkat summoning pouches, which will bring a cute
little treasure-hunting familiar to your side...


Finally, we’ve introduced scroll boxes, which look different from
caskets. This way, you can know for certain that opening a scroll box
will always lead you to another clue scroll, and that when you do
finally get a casket, you’ll know not to open it in a dangerous area,
because it will always contain...TREASURE!


Adventurers, the trails await!


Mod Maylea
RuneScape Content Developer






In other news...

Treasure Trails supplemental:

As part of the Treasure Trails update, some of the older clues and
puzzles requiring specific items or combinations of items have been
substituted with more suitable ones.


Demo mode removed:

This week sees the removal of the demo mode option for new players;
existing demo mode users will be able to continue playing for the time
being.


Dwarf cannon:

You can now have multiple parts of a dwarf cannon in your bank or
inventory, but you may only set one cannon up at a time. This is a
slight change: previously, you could only have one of each of the four
dwarf cannon parts or one cannon on the ground.


Shattered Heart rocks:

You should now be able to get strange rocks from any Construction
activity that would garner you Construction XP (building furniture,
making flatpacks) while in your player owned house.
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