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 Runescape update 15th June 2010

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X Rk Killa X
Ranger: "Shooty-shooty!"

Posts : 374
Location : Milwaukee, Wi

PostSubject: Re: Runescape update 15th June 2010   Thu Jun 17, 2010 6:28 pm

Hmm, I seen a few people asking for assistance for various skills. I wonder if that was the Ancient Effigies.
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das loupah
Runner: "He's making a run for it!"

Posts : 286

PostSubject: Re: Runescape update 15th June 2010   Wed Jun 16, 2010 3:34 am

Ancient effigies has very high reqs... I wonder what the rewards will be ;o
And soft clay will be alot easier to get I guess alien
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das loupah
Runner: "He's making a run for it!"

Posts : 286

PostSubject: Runescape update 15th June 2010   Wed Jun 16, 2010 3:26 am

This week sees the introduction of ancient effigies to the potential loot you can receive when defeating the various creatures encountered during your adventures. Players taking on the challenges of combating stronger enemies will be more likely to discover an ancient effigy once their foe has fallen before them.

These ancient effigies seemingly possess a will of their own and desire knowledge from the adventurers who hold them. Initially, an effigy will require you to have level 91 in one of two skills (chosen randomly) to investigate it, from which you will receive healthy amounts of experience in the skill you choose. As effigies absorb more and more of your knowledge, they will require ever higher levels in other skills – level 93, then level 95, and, finally, level 97. If you can supply the ancient effigy with all the knowledge it seeks, you may discover something of the secrets it holds...

Less experienced adventurers who luckily manage to obtain an ancient effigy, but who don’t have the skill levels to supply it with the knowledge it seeks, can always ask for a helping hand through the Assist System (the person who assists will earn the XP, but you may still end up with something for your troubles at the end). Alternatively, if you lack both experience and patience, and would prefer more instant gratification, Historian Minas at Varrock Museum will be more than happy to take an effigy off your hands in exchange for a small reward.

Mod Rathe
RuneScape Content Developer


Where to get ancient effigies:

Ancient effigies are rare drops from a wide variety of creatures...

Requirements to investigate ancient effigies:

Levels 91+ in various non-combat skills (which skills may vary for each effigy found).

In other news...

The Orb of Oculus (machinima camera) has been upgraded and given new functionality and features to help you with all your in-game videos.

The classic Clan Wars arena is now entirely multiway, with the exception of a small area around each entrance portal.

A monkey has appeared in the sword shop in Varrock. If you stop by, he may be able to sell you something from his own stock...

You can now convert clay into soft clay with the Humidify spell from the Lunar spellbook.

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).


Adjusted the height-mapping for several map squares.
Tweaked the graphics for various tent models to not interfere with the floor.
Fixed a game engine problem where the north-west corner of an instance wasn't correctly height-mapped.


Added extra checks to a cut scene in the Death to the Dorgeshuun quest.
Changed a check in Fairy Tale Part III to use your Summoning level rather than current Summoning points.

Activities and Distractions & Diversions

Corrected several typos in the initial selection of court cases.
The court case clerk will now conduct extra checks to see if you're eligible for your reward.
Adjusted some of the logic in the Fish Flingers Distraction and Diversion. This doesn't affect actual gameplay/balancing.
Fixed a problem where two players would be told they'd won Fist of Guthix at the same time.


Fixed a problem with a challenge room in one of Daemonheim’s furnished floors.
Correctly handle a problem when logging in and initialising your top-level Prayer icon.
Fixed a really old bug where you'd get a slight defence bonus for being in the third stance of a weapon, even though the defensive option could be the fourth option.
Improved the login information
Fixed a further problem with combination runes when casting various spells.
Fixed a problem when in resizeable window mode that was preventing certain close buttons from being clicked on.
Made the poison code consistent, so that various familiars and creatures around RuneScape behave in the same way and the anti-poison totem works everywhere.
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PostSubject: Re: Runescape update 15th June 2010   

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Runescape update 15th June 2010
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